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Re: Saysounds
Posted: Sun Jan 01, 2023 1:46 am
by [ZG] BubblesDevere
Sorry for the delayed reply here.
Would you like an implementation of volume on saysounds...
Would you prefer an implementation where saysounds come from the players themselves, (could be a bit boring?)
Would you like to have an improved version of SHH ? Or perhaps set some sort of autolimit?
Re: Saysounds
Posted: Sun Jan 01, 2023 3:19 am
by Boria Blyat
I think its better put volumes, like volume in music.
Its a nightmare when new players discover saysounds like "hs" "rq" "yes1", they just keep spamming those loud saysound.
When shh happends, the spam is just delayed ¯\_(ツ)_/¯
One suggestion, people whose saysoundvol is 0 cant send saysounds
Re: Saysounds
Posted: Sun Jan 01, 2023 12:10 pm
by [ZG] BubblesDevere
As ou know I would really rather avoid useing 0 if at all possible, if I strip things to a minimum we will end up looking like hl2f lol
I think it is important a new player enjoys the fun on ZG as a first impression which will remain with them. ermm.
Any other idea instead of 0 ?
Re: Saysounds
Posted: Sun Jan 01, 2023 3:25 pm
by Boria Blyat
[ZG] BubblesDevere wrote:As ou know I would really rather avoid useing 0 if at all possible, if I strip things to a minimum we will end up looking like hl2f lol
I think it is important a new player enjoys the fun on ZG as a first impression which will remain with them. ermm.
Any other idea instead of 0 ?
Minimum value 10% or 20%?
Default value can be 75% so new people dont think its too loud