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dm_crossfire_final
Posted: Mon Aug 30, 2021 8:04 pm
by SΛLO POWEЯ
First well-working crossfire map on ZG!
crossfire2017- missing sounds, bad. Need to remove permanently
dm_crossfire - missing textures, bad. Need to remove permanently
dm_crossfire_final - tested OK, good. Already uploaded
P. S. Please read previous topic dm_stack
Re: dm_crossfire_final
Posted: Tue Aug 31, 2021 4:05 pm
by [ZG] BubblesDevere
dm_crossfire blacklisted and added the new one
Re: dm_crossfire_final
Posted: Wed Sep 08, 2021 6:47 pm
by SΛLO POWEЯ
it looks like I'm in a different reality.
SΛLO POWEЯ wrote:First well-working crossfire map on ZG!
crossfire2017- missing sounds, bad. Need to remove permanently
dm_crossfire - missing textures, bad. Need to remove permanently
dm_crossfire_final - tested OK, good. Already uploaded
Re: dm_crossfire_final
Posted: Mon Sep 13, 2021 9:54 am
by [ZG] BubblesDevere
ok, so I tested crossfire2017 - I see some missing textures and Harly has pointed our broken ladders. We can blacklist it in this case, in case a player decides to select it in game.
In regards to dm_crossfire_final - It has triggered the objects through floor problem. This happens apparently when 2 objects come into collision somewhere on the map?
We have had maps causing this issue before. It can happen. Could you double check it please? I am placing it back in cycles for the moment, but it is at risk, let's keep a close eye on it.
Thanks!