dm_lone_2023/2024

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[ZG] abracadabra
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dm_lone_2023/2024

Post by [ZG] abracadabra »

https://www.zgeist.eu/maps.php?map=dm_lone_2023

added:
357 x1
crossbow x1
crossbow ammo x2
orb x1
rpg x1
rpg ammo x1
shotgun x1
shotgun ammo x1
smg grenade x3
healthkit x3

removed:
pistol x1
pistol ammo x2
smg ammo x2

removed all spawn points and added 20 new
fixed LDR lighting
lowered AutoExposureMax to make the lighting more pleasant with HDR
optimized (10% increase in minimum fps)


don't forget to put on your sunglasses 8-)
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[ZG] BubblesDevere
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Re: dm_lone_2023

Post by [ZG] BubblesDevere »

Can't wait to try when i get back!

Wikipedia: A great source of disinformation
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[ZG] abracadabra
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Re: dm_lone_2023/2024

Post by [ZG] abracadabra »

dm_lone_2024

added a staircase near ar2 in upper section
added playerclip to most of the stairs
improved the player and bullet collision of the trees
fixed light creeping through underneath the barrier in upper section
fixed texture alignments on pillars in upper and lower sections
added bump map to the brick texture
moved weapons away from corners
moved map away from (0,0,0) to reduce prediction errors

env_sun
Size: 64 --> 40

tonemapper
SetBloomScale: 1 --> 0.4
it was the bloom that made the map unpleasant to look at. brightness is still at 1000.
8-)
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