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dm_modern_house_2025/2026

Posted: Fri May 23, 2025 3:53 pm
by [ZG] abracadabra
dm_modern_house_2025

changelog:
removed duplicates
fixed cubemap errors
moved map away from 0,0,0
optimized
improved lighting
improved textures and geometry
lowered power 4 displacements to power 3 (no change in shape or look)
removed displacements and fog from 3d skybox
changed the skybox textures
moved the crashed vehicles and fixed the hole in the wall
added playerclip
added music to the piano
added flush sound to the toilet
added a couple of props
fixed slam that was stuck inside table prop
pistol: 1 --> 0
smg ammo: 0 --> 1
smg grenades: 0 --> 2
ar2: 0 --> 1
ar2 ammo: 1 --> 0
orbs: 1 --> 2
xbow ammo: 1 --> 2
grenades: 2 --> 4
healthchargers: 1 --> 0
suitchargers: 1 --> 0
spawn points: 14 --> 16

Re: dm_modern_house_2025

Posted: Sun May 25, 2025 2:14 pm
by Wee John
Nice Wee Map btw :)

Re: dm_modern_house_2025

Posted: Wed Jun 25, 2025 10:29 am
by [ZG] BubblesDevere
Thank you abra for fixing this - it was a map I ported in my noob days :mrgreen:

Re: dm_modern_house_2025/2026

Posted: Thu May 28, 2026 3:21 pm
by [ZG] abracadabra
dm_modern_house_2026

changelog:
fixed paths of assets
converted sound files to mp3
prohibited the door of the bedroom next to the bathroom from opening outward in order to prevent the doors from getting stuck inside each other and trapping players in the bedroom
made vehicles solid
moved cell phone so that its music doesn't overlap with the piano music
updated the lore of the map (retcon): the cell phone was no longer accidentially dropped by the teenage girl, living in the house, on her way home from school. it was instead thrown out of the window during the car crash. both drivers and all passengers died a gruesome death. we do not know their identities or who the cell phone belonged to... thank you for reading this riveting piece of storytelling.
ar2: 1 --> 2
xbow: 1 --> 2
shotgun: 1 --> 2
smg: 1 -- > 0
357 ammo: 1 --> 0
orbs: 2 --> 4
slam: 3 --> 4
health kits: 4 --> 6
batteries: 4 --> 6