Saysounds

Suggestions, Queries, Complaints
User avatar
SΛLO POWEЯ
Posts: 289
Joined: Tue Sep 29, 2020 1:00 am
Location: Kiev, Ukraine
Contact:

Saysounds

Post by SΛLO POWEЯ »

Setting the volume of saysounds from 25% to 100% but not mute, for example by "say25" (saysound volume 25%) command, similar as music volume. I myself noticed that sometimes, instead of resting and relaxing in the game, I start to get tired of sounds :hit , in those moments when during a round sounds are heard every second. In some cases it would be useful, I myself sometimes like to abuse sounds.
:crossbow
Powered by S△LO
User avatar
[ZG] BubblesDevere
Admin 9
Admin 9
Posts: 1240
Joined: Sat Jul 09, 2016 7:41 am
Location: Germany
Contact:

Re: Saysounds

Post by [ZG] BubblesDevere »

be the change you'd like to see

Wikipedia: A great source of disinformation
User avatar
[ZG] abracadabra
Admin 8
Admin 8
Posts: 180
Joined: Thu Mar 07, 2019 6:59 pm
Contact:

opt-out option for saysounds

Post by [ZG] abracadabra »

add an individual opt-out option for saysounds :bla :monkey :break

some people don't want to listen to this "fucking loud" "cacophony" :argue
and we should respect that :halo applaude

:opop
Satan Claus
Admin 8
Admin 8
Posts: 80
Joined: Sat Dec 05, 2020 9:42 am
Location: Oslo
Contact:

Re: opt-out option for saysounds

Post by Satan Claus »

Now here is a good idea, I often use saysounds and it would be nice to continue with that without annoying the hell out of some of the players. Actually I wasnt aware that it was a problem, but the solution is right here. applaude
User avatar
[ZG] BubblesDevere
Admin 9
Admin 9
Posts: 1240
Joined: Sat Jul 09, 2016 7:41 am
Location: Germany
Contact:

Re: opt-out option for saysounds

Post by [ZG] BubblesDevere »

I am divided on this... I agree first imporessions is paramount. But that said, our server and team is about having a blast and keeping things light. Sometimes it takes a few days for a player to get warmed up to the atmosphere.
We must undestand that old hl2dm players have been bathing in a toxic atmosphere for over 15 years. It is not easy for them to warm up to things instantly, but eventually they actually do.
I am worried that if we give the option to disable music, sounds etc at the beginning, they might never have the opportinuty to experience fully what ZG is about... if that makes sense?

Wikipedia: A great source of disinformation
User avatar
[ZG] abracadabra
Admin 8
Admin 8
Posts: 180
Joined: Thu Mar 07, 2019 6:59 pm
Contact:

Re: opt-out option for saysounds

Post by [ZG] abracadabra »

I get what you're saying, but having a blast should not mean having your eardrums blasted from the second you join the server.

The opt-out option could work in a number of ways that aren't permanent:
  • until the end of the map
  • until the end of the day/week/month
  • until the player has used a saysound himself
Satan Claus
Admin 8
Admin 8
Posts: 80
Joined: Sat Dec 05, 2020 9:42 am
Location: Oslo
Contact:

Re: opt-out option for saysounds

Post by Satan Claus »

I don`t think many players will miss out of the "ZG experience" just because of a saysound block. Like Abra says, if its temporary for one map, it wont be a big deal. Besides, there is no need to advertise this feature on first page. We could still let some saysounds pass the filter, like gg, ty, ns
User avatar
SΛLO POWEЯ
Posts: 289
Joined: Tue Sep 29, 2020 1:00 am
Location: Kiev, Ukraine
Contact:

Re: opt-out option for saysounds

Post by SΛLO POWEЯ »

Saysounds are fun, but sometimes it hurts. imagine: you want to play and relax, but the looped sound is fucked you hard, you ask the player not to do this, he agreed, but it will work for several minutes and this start again then you punish the player, he offended and confused because he did not commit any illegal actions, and finally you do not relax and get a free headache. Happy end.
Another one scenario : you are not admin, but you want same things like that guy who gets headache wanted before headache. You ask the player do not do this, he’s agreed and after few minutes it started again. but you are not admin, you can’t punish nobody, and you just went to the other place. And finally the loud guy can’t fuck nobody with looped sounds, because all rq. Happy end. Sayounds volume knob is needed, it would be the best solution for guys with headaches and for beatmakers, but I kind of already mentioned this .. hmm, bs, probably déjà vu
FIN
Powered by S△LO
Boria Blyat
Patron
Patron
Posts: 128
Joined: Sun Jan 03, 2021 5:34 pm
Contact:

Re: opt-out option for saysounds

Post by Boria Blyat »

SΛLO POWEЯ wrote:Saysounds are fun, but sometimes it hurts. imagine: you want to play and relax, but the looped sound is fucked you hard, you ask the player not to do this, he agreed, but it will work for several minutes and this start again then you punish the player, he offended and confused because he did not commit any illegal actions, and finally you do not relax and get a free headache. Happy end.
Another one scenario : you are not admin, but you want same things like that guy who gets headache wanted before headache. You ask the player do not do this, he’s agreed and after few minutes it started again. but you are not admin, you can’t punish nobody, and you just went to the other place. And finally the loud guy can’t fuck nobody with looped sounds, because all rq. Happy end. Sayounds volume knob is needed, it would be the best solution for guys with headaches and for beatmakers, but I kind of already mentioned this .. hmm, bs, probably déjà vu
FIN
just to complement salo's ideia, we can make a lot of volumes except vol0, since bub wants people to hear saysounds
User avatar
SΛLO POWEЯ
Posts: 289
Joined: Tue Sep 29, 2020 1:00 am
Location: Kiev, Ukraine
Contact:

Re: opt-out option for saysounds

Post by SΛLO POWEЯ »

Just search
viewtopic.php?f=6&t=380

ABRAEDIT: The threads have been merged 8-)
Powered by S△LO
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests