dm_bounce_small
- [ZG] abracadabra
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dm_bounce_small
version of dm_bounce with the 4 entrances to the side areas sealed off
very slightly optimized
HDR added (takes a toll on the frame rate but i was still able to meet my 500 fps minimum target)
added a few weapons
moved the playable area away from 0,0,0
very slightly optimized
HDR added (takes a toll on the frame rate but i was still able to meet my 500 fps minimum target)
added a few weapons
moved the playable area away from 0,0,0
- SΛLO POWEЯ
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Re: dm_bounce_small
Why OG dm_bounce is blacklisted? This map is a million years old, it can't be blacklisted without justified reasons. Use of power 4 displacements is allowed, but they may cause errors, but I can't see any problems and for almost 20 years of the existence of this map, this did not bother anyone. And finally
sorry, but to be honest, _small version is killbox with wallPower of 4 displacements are not compressed under the normal compile tools (patched compile tools overcome this)
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- [ZG] abracadabra
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Re: dm_bounce_small
Bug: Power of 4 displacements can cause crashes if colliding with physics objects
https://developer.valvesoftware.com/wiki/Displacement

https://developer.valvesoftware.com/wiki/Displacement
players seem to enjoy itSΛLO POWEЯ wrote: ↑Sat Sep 23, 2023 10:30 pm sorry, but to be honest, _small version is killbox with wall
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Re: dm_bounce_small
I don't mind, I didn't say this is bad, I just don't really like it.players seem to enjoy it
The key words are "can cause". But how many times it has happened?Bug: Power of 4 displacements can cause crashes if colliding with physics objects
https://developer.valvesoftware.com/wiki/Displacement
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- SΛLO POWEЯ
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Re: dm_bounce_small
For sure:
https://drive.google.com/drive/folders/ ... PlCtuqPcX5
https://drive.google.com/drive/folders/ ... PlCtuqPcX5
//
// VBSP
//
- Power of 4 displacements are properly supported now
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- [ZG] abracadabra
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Re: dm_bounce_small
or maybe it's "crashes"
don't know. i haven't been keeping check of crash reports for the last million years. if you can prove the number is 0, we can remove it from the blacklist
a mapping tool now supports power 4 displacements? that's fine. although i hope it doesn't use power 4 as the default like h++ does
- SΛLO POWEЯ
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Re: dm_bounce_small
I thought it was necessary to prove guilt, but there is no need to prove innocence Read: Presumption of innocencedon't know. i haven't been keeping check of crash reports for the last million years. if you can prove the number is 0, we can remove it from the blacklist
Hammer++ is just an editor, it doesn't care what you're working with. It all depends on the compiler, specifically on VBSP.a mapping tool now supports power 4 displacements? that's fine. although i hope it doesn't use power 4 as the default like h++ does![]()
As they say here,
The Slammin' Source Map Tools arePower of 4 displacements are not compressed under the normal compile tools (patched compile tools overcome this)
patched compile tools
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- [ZG] abracadabra
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Re: dm_bounce_small
it is guilty of containing power 4 displacements, which put clients and servers at risk of crashingSΛLO POWEЯ wrote: ↑Sun Sep 24, 2023 7:09 pm I thought it was necessary to prove guilt, but there is no need to prove innocence Read: Presumption of innocence
similar to how drunk driving makes you guilty, even if you don't have an accident, because it puts yourself and others at risk
as for the rest of your post, i fail to see how it's relevant to the discussion
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Re: dm_bounce_small
Сan you be sure that the map was compiled without using patches? After all, if patches were used, then power 4 displacements do not put the server/client at risk of crash
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- [ZG] abracadabra
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Re: dm_bounce_small
as far as i can tell, the only effect patched compile tools have on power 4 displacements is that they can be compressed.
the VDC article mentions garry's mod as an exception to potential crashes, but not anything patched tools.

the VDC article mentions garry's mod as an exception to potential crashes, but not anything patched tools.
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