Problem maps - MAPPERS PLEASE FIX !
- SΛLO POWEЯ
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Re: Problem maps - MAPPERS PLEASE FIX !
there whole map converted into func_detail, not any world brushes. i have tried make optimisation, but first step of compilation was about 20 min, in finally game was crashed eg my full big metro map on this step compiled abou 15 sec.
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- [ZG] BubblesDevere
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Re: Problem maps - MAPPERS PLEASE FIX !
that's a shame - do you use hammer for this ?
Wikipedia: A great source of disinformation
- SΛLO POWEЯ
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Re: Problem maps - MAPPERS PLEASE FIX !
Hammer++, but it does not matter. Because compilation makes by third party application
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- [ZG] BubblesDevere
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- SΛLO POWEЯ
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- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
dm_vengence_v2c_gcx_2022: https://mega.nz/folder/o4YwmBhB#n0H3T7MfvCR0c7X59UMDFg
displacements lowered from power 4 to power 3
numportals decreased from 6053 to 1903
Added:
more spawn points (x12) - total is now 20
health kit (x2)
battery (x2)
ar2 (x2)
orb (x1)
shotgun (x2)
shotgun ammo (x1)
smg ammo (x1)
smg grenades (x6)
crossbow (x1)
crossbow ammo (x1)
Removed:
health charger (x1)
suit charger (x1)
ar2 ammo (x2)
Thanks to Salo and Zen for helping out with mapping and playtesting.
displacements lowered from power 4 to power 3
numportals decreased from 6053 to 1903
Added:
more spawn points (x12) - total is now 20
health kit (x2)
battery (x2)
ar2 (x2)
orb (x1)
shotgun (x2)
shotgun ammo (x1)
smg ammo (x1)
smg grenades (x6)
crossbow (x1)
crossbow ammo (x1)
Removed:
health charger (x1)
suit charger (x1)
ar2 ammo (x2)
Thanks to Salo and Zen for helping out with mapping and playtesting.
- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
dm_hardcore_ZG uploaded.
Added:
spawn points (x3) - total is now 20
visual cues to teleporters (x2)
combine dispensers with lighting (x2)
glass texture to other side of the glass wall
decals to lift
new geometry section upstairs
Removed:
6.6 MB of the compressed file size - size is now 12.4 MB
Basic optimization with func_detail and nodraw has also been performed.
Thanks to Zen for the original map and the changes highlighted in blue.
Added:
spawn points (x3) - total is now 20
visual cues to teleporters (x2)
combine dispensers with lighting (x2)
glass texture to other side of the glass wall
decals to lift
new geometry section upstairs
Removed:
6.6 MB of the compressed file size - size is now 12.4 MB
Basic optimization with func_detail and nodraw has also been performed.
Thanks to Zen for the original map and the changes highlighted in blue.
- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
dm_ethic_2022 uploaded.
displacements lowered from power 4 to power 3
Added:
spawn point (x1) - total is now 10
smg grenade (x1)
areaportals (x2)
Removed:
ar2 ammo (x1)
areaportal leaks (x4)
Unsolved problems:
Console error "Ignoring unreasonable position". Most likely caused by items falling outside the map upon respawn. May cause instability as the game progresses. Won't cause the server to crash on map change.
Thanks to Zen for playtesting.
displacements lowered from power 4 to power 3
Added:
spawn point (x1) - total is now 10
smg grenade (x1)
areaportals (x2)
Removed:
ar2 ammo (x1)
areaportal leaks (x4)
Unsolved problems:
Console error "Ignoring unreasonable position". Most likely caused by items falling outside the map upon respawn. May cause instability as the game progresses. Won't cause the server to crash on map change.
Thanks to Zen for playtesting.
Last edited by [ZG] abracadabra on Sun Jan 23, 2022 10:12 pm, edited 1 time in total.
- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
dm_anal_2022: https://mega.nz/folder/Mwx3XY5Q#J7FQ58-5_chqb8Sa8LB6dg
Extensive visibility optimization performed.
numportals decreased from 5699 to 940
My own and Boria's playtesting shows a noticeable FPS increase.
There's arguably still room for skybox optimization.
Added:
health vials (x5)
357 (x1)
357 ammo (x1)
crossbow (x1)
crossbow ammo (x2)
grenades (x2)
shotgun (x1)
shotgun ammo (x1)
slam (x4)
teleporter incl visual indicator (x1)
Removed:
playerclip surrounding the dock
music
Thanks to Boria and Salo for playtesting.
Extensive visibility optimization performed.
numportals decreased from 5699 to 940
My own and Boria's playtesting shows a noticeable FPS increase.
There's arguably still room for skybox optimization.
Added:
health vials (x5)
357 (x1)
357 ammo (x1)
crossbow (x1)
crossbow ammo (x2)
grenades (x2)
shotgun (x1)
shotgun ammo (x1)
slam (x4)
teleporter incl visual indicator (x1)
Removed:
playerclip surrounding the dock
music
Thanks to Boria and Salo for playtesting.
- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
dm_cod4_killhouse_2022: https://mega.nz/folder/dxhEVDyZ#2HCqEQuthbmAXOy4wBREZQ
Leak fixed.
Visibility optimization performed. I'm getting a 10-30% increase in minimum FPS.
The original lighting of the map got lost in the decompiling process. It would probably take longer to fix than the creator spent making this map, so I decided not to do anything about it.
Thanks to Salo for playtesting.
Leak fixed.
Visibility optimization performed. I'm getting a 10-30% increase in minimum FPS.
The original lighting of the map got lost in the decompiling process. It would probably take longer to fix than the creator spent making this map, so I decided not to do anything about it.
Thanks to Salo for playtesting.
The earlier version I made only fixed the spawn points. This map has a leak. Please add my previously "fixed" map to the blacklist. Name is dm_cod4_killhouse.cod4_killhouse (less important as abra made a fixed version of it)
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