Problem maps - MAPPERS PLEASE FIX !
- [ZG] BubblesDevere
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- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
dm_cod4_vacant_v2 uploaded.
Extensive visibility optimization performed. ~25% increase in minimum FPS.
Displacements lowered from power 4 to power 3.
Added:
spawn points (x6) - total is now 20
Removed:
stuff that made weapons float and spin
Thanks to Zen for playtesting.
Extensive visibility optimization performed. ~25% increase in minimum FPS.
Displacements lowered from power 4 to power 3.
Added:
spawn points (x6) - total is now 20
Removed:
stuff that made weapons float and spin
Thanks to Zen for playtesting.
- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
dm_notacave_2022: https://mega.nz/folder/h1gU1BZD#Qb57nT8k9pU-s7uuohTwig
Half of the lights broke in the decompiling process. I did the best I could to reconstruct them.
Added:
spawn points (x13) - total is now 20
batteries (x4) - total is now 6
health kits (x3) - total is now 4
health vials (x3) - total is now 3
ar2 (x1) - total is now 2
crossbow (x1) - total is now 1
crossbow ammo (x1) - total is now 1
rpg ammo (x1) - total is now 1
shotgun (x1) - total is now 2
Removed:
leaks (x5) - total is now 0
suit charger (x1) - total is now 0
shotgun ammo (x1) - total is now 2
smg ammo (x2) - total is now 1
slam (x3) - total is now 1
Thanks to Salo for playtesting.
Half of the lights broke in the decompiling process. I did the best I could to reconstruct them.
Added:
spawn points (x13) - total is now 20
batteries (x4) - total is now 6
health kits (x3) - total is now 4
health vials (x3) - total is now 3
ar2 (x1) - total is now 2
crossbow (x1) - total is now 1
crossbow ammo (x1) - total is now 1
rpg ammo (x1) - total is now 1
shotgun (x1) - total is now 2
Removed:
leaks (x5) - total is now 0
suit charger (x1) - total is now 0
shotgun ammo (x1) - total is now 2
smg ammo (x2) - total is now 1
slam (x3) - total is now 1
Thanks to Salo for playtesting.
- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
dm_l^s_bladesxmas_rc2: https://mega.nz/file/pw5AhCAB#gP6SE40wd ... 4kaKCLB32A
When I first opened this map in Hammer++, I got a message telling me that "6 solid(s) were not loaded correctly due to errors" and that "Hammer++ will attempt to recover these solids."
I pressed 'OK' and h++ successfully recovered the solids.
The only change I made was fixing some of the props to get rid of unimportant console errors.
The compile log is clean.
There is an entity which fires a lot of server commands, so the map needs to be tested on the server:

Thanks to Salo for playtesting.
Merry Christmas
When I first opened this map in Hammer++, I got a message telling me that "6 solid(s) were not loaded correctly due to errors" and that "Hammer++ will attempt to recover these solids."
I pressed 'OK' and h++ successfully recovered the solids.
The only change I made was fixing some of the props to get rid of unimportant console errors.
The compile log is clean.
There is an entity which fires a lot of server commands, so the map needs to be tested on the server:

Thanks to Salo for playtesting.
Merry Christmas
- SΛLO POWEЯ
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Re: Problem maps - MAPPERS PLEASE FIX !
next time when you see messages about the bad solids even you fix it automatically on map load try to find this solid by number and check it, or may cause the bsp bug with gaps in geometry[ZG] abracadabra wrote:
When I first opened this map in Hammer++, I got a message telling me that "6 solid(s) were not loaded correctly due to errors" and that "Hammer++ will attempt to recover these solids."
I pressed 'OK' and h++ successfully recovered the solids.
not a very elegant solution of change the gravity with the point_servercommand, much better change the gravity via brush entity![]()
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- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
H++ automatically highlighted the solids in red. It was one of the platforms near the bottom and 5 of the lamp props at the top. I found no gaps.SΛLO POWEЯ wrote: next time when you see messages about the bad solids even you fix it automatically on map load try to find this solid by number and check it, or may cause the bsp bug with gaps in geometry
There is nothing elegant about this mapSΛLO POWEЯ wrote: not a very elegant solution of change the gravity with the point_servercommand, much better change the gravity via brush entity
- [ZG] BubblesDevere
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Re: Problem maps - MAPPERS PLEASE FIX !
Did I upload this yet? if not very naughty 
Wikipedia: A great source of disinformation
- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
dm_rambos_killbox_big_2022: https://mega.nz/folder/s5oRhShB#C0ai0cbOXMI3ouQOoYKrtg
The reflections in this version look different from the original - arguably because the map creator did a poor job with cubemaps.
Added:
spawn points (x2) - total is now 10
Removed:
microbrushes (x5) - total is now 0
suit charger (x1) - total is now 1
Thanks to Zen and Salo.
The reflections in this version look different from the original - arguably because the map creator did a poor job with cubemaps.
Added:
spawn points (x2) - total is now 10
Removed:
microbrushes (x5) - total is now 0
suit charger (x1) - total is now 1
Thanks to Zen and Salo.
- [ZG] abracadabra
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Re: Problem maps - MAPPERS PLEASE FIX !
The remaning maps either can't be fixed or don't need to be fixed.
junkcity_nightfight - fixed version: zg_junkcity_nightfight
dm_rusty_beta1 - fixed version: dm_rusty
dm_hardcore - fixed version: dm_hardcore_ZG
dm_vengence_v2c_gcx - fixed version: dm_vengence_v2c_gcx_2022
dm_anal - fixed version: dm_anal_2022
dm_gallant_bcc_b1 - doesn't have any problems
dm_biohazard_nub_v3 - doesn't have any problems
dm_arena_new_beta6 - doesn't have any problems
dm_pedamenopet_ - unfixable: "contains anti-decompiling flags or is obfuscated!"
dm_biohazard_cal - doesn't have any problems
dm_cod4_vacant - fixed version: dm_cod4_vacant_v2
dm_no_smoke_center_night - fixed version: dm_no_smoke_center_v6_zg
cod4_killhouse - fixed version: dm_cod4_killhouse_2022
dm_backdoor - fixed/alternative version: dm_backdoor_v2
dm_dave_v1 - doesn't need fixing as long as he is banned
dm_notacave - fixed version: dm_notacave_2022
dm_pool_day_again_fix - alternative version: fy_pool_day_go
dm_l^s_bladesxmas_rc1 - fixed version: dm_l^s_bladesxmas_rc2
dm_finca_box_dukemod - doesn't have any problems
dm_rambos_killbox_big - fixed version: dm_rambos_killbox_big_2022
dm_armageddon - doesn't have any problems
aim_arena_remake_mg - unfixable: "contains anti-decompiling flags or is obfuscated!"
junkcity_nightfight - fixed version: zg_junkcity_nightfight
dm_rusty_beta1 - fixed version: dm_rusty
dm_hardcore - fixed version: dm_hardcore_ZG
dm_vengence_v2c_gcx - fixed version: dm_vengence_v2c_gcx_2022
dm_anal - fixed version: dm_anal_2022
dm_gallant_bcc_b1 - doesn't have any problems
dm_biohazard_nub_v3 - doesn't have any problems
dm_arena_new_beta6 - doesn't have any problems
dm_pedamenopet_ - unfixable: "contains anti-decompiling flags or is obfuscated!"
dm_biohazard_cal - doesn't have any problems
dm_cod4_vacant - fixed version: dm_cod4_vacant_v2
dm_no_smoke_center_night - fixed version: dm_no_smoke_center_v6_zg
cod4_killhouse - fixed version: dm_cod4_killhouse_2022
dm_backdoor - fixed/alternative version: dm_backdoor_v2
dm_dave_v1 - doesn't need fixing as long as he is banned
dm_notacave - fixed version: dm_notacave_2022
dm_pool_day_again_fix - alternative version: fy_pool_day_go
dm_l^s_bladesxmas_rc1 - fixed version: dm_l^s_bladesxmas_rc2
dm_finca_box_dukemod - doesn't have any problems
dm_rambos_killbox_big - fixed version: dm_rambos_killbox_big_2022
dm_armageddon - doesn't have any problems
aim_arena_remake_mg - unfixable: "contains anti-decompiling flags or is obfuscated!"
- [ZG] BubblesDevere
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